![]() ![]() ![]() This makes every playthrough and death a valuable learning experience. While Sifu isn’t a roguelike, the more you play, the more you’ll learn about new abilities, enemies, and shortcuts within individual levels. Your opponents won’t go easy on you in Sifu. If you die too many times, you’ll get a game over, and you’ll have to start the level over from scratch. After every death, you can upgrade your abilities. Your age increases by the number of times that you die, so you’ll quickly see diminishing returns until you die permanently around age 80. He wears a magical pendant that gives him strength but also causes him to age every time he dies.Īttacks get more powerful as you age and you’ll respawn right where you were defeated, but your health also decreases. Sifu is a classic revenge tale in which a young unnamed man trained in martial arts hunts down the group of assassins that killed his family and destroyed his school. Thankfully, like Sekiro: Shadows Die Twice and Hades before it, Sifu finds a clever way to incorporate death into its narrative and gameplay mechanics. You will lose and die a lot in Sifu, sometimes to the point of frustration. It’s much faster-paced than something like Dark Souls, but can be just as tough. Blocking, dodging, parrying, and precise timing of attacks are just as important as landing individual blows. Your opponent will beat you to a pulp if you don’t engage strategically. While enemies in Sifu do have health bars, it feels more like classic beat ’em ups in the vein of Streets of Rage. The superheroes in Marvel’s Avengers feel a lot less powerful when they have to spend two full minutes chipping down a robot’s massive health bar. That comes in sharp contrast to many other recent action games, where individual attacks can feel useless if the enemy has an enormous health bar and doesn’t react to your strikes. Thanks to outstanding choreography and sound design, each punch is gratifying. The real skill comes from choosing the right attacks for each situation. You have an extensive moveset of punches, kicks, parries, and combos at your disposal. We’re a far cry from classic side-scrollers. ![]() Ratcheting up the visceral intensity requires the player to wield more skill and precision than most modern action games. ![]() Inverse played a preview build of Sifu on PC, and it feels like the next stage in the evolution of beat ’em ups. Only the occasional indie game like Streets of Rage 4recaptures that classic genre’s magic: intense and satisfying gameplay with balanced encounters that can make the player feel powerful or outmatched depending on their opponent. Action games like the Devil May Cry series lean into flashy combos, while on the other end of the spectrum, you get the excruciating difficulty of Dark Souls. An action game where you play as a kung fu master on a quest for revenge, Sifufeels like a return to form for a genre that's been beaten to death.īeat ’em ups used to dominate arcades and retro consoles, but martial arts-focused games have lost their luster over the last 20 years. If nothing in games is more exhilarating to you than a bone-rattling punch, Sifu is right up your alley. ![]()
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